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Artist's Comments
Whats new in this version
Uzi Sniper Shotgun Railgun Dynamite Girders Laser sight Falling picks up speed instead of being constantly the same A few weapon graphic changes (thanks to ~Supa-Monky) What will (hopefully) be in the next version Grappling hook (this is NOT a ninja rope) Air strike Some cheap AI Damage Change (fix) the grenade bounciness User options for grenade bounciness and timing (Possibly) Weapon customisation Controls Left/right = move Up/down = aim Space = fire (hold to charge most weapons) Control = weapon menu Click = select weapon Weapon notes --To use the girder select it, fire once to activate, use the arrow keys to position the aimer, fire again to set a point. Set 5 points and the girder will appear. --When you fire the dynamite your weapon will automatically change to Jump so you can get away. Notes Please point out any bugs. I already know of one where u can walk through the near tip of mountains that have been shot through. If you want to IMPORTANT: READ BEFORE COMMENTING Okay, people have been noticing that you can blow the ground up below you and not fall. This is because I haven't made explosions affect the player yet. Obviously if you blew the ground up then you would be hit by an explosion and propelled away. This will be in the next version. Comments
No you cant get hurt yet, so that shouldnt have happened? Can you tell me about. What weapon? Where did you hit the hill (from the side, from the top, etc)? Anything else you might think is important.
-- overabundance causes confusion of time versus necessity.hurry, only 6 seconds to go.repeat as necessary. Uuuh, you can shoot away the ground beneath you, and you don't fall until you press left or right.
-- ______________________________ ____________ ___________(^")>_"Gasp! He went THAT way!"___ Worms. Why draw them? They are easy to draw. Intresting to draw. They blow eachother to pieces. Isn't that enough? Oh yeah, the mine doesn't work. But I do like the railgun. Worms was severely lacking in that kind of weapon.
-- ______________________________ ____________ ___________(^")>_"Gasp! He went THAT way!"___ Worms. Why draw them? They are easy to draw. Intresting to draw. They blow eachother to pieces. Isn't that enough? I was using a grenade right up against the top left side of the hill. When I took a chunk out of it, a bit of the floor disappeared below the character and that's when it froze up. It was just hovering in the air afterwards.
-- "If you don't live life on the edge then you're taking up too much space!" plz check out my You mean your character was just floating? Thats because I haven't made the explosions affect the player yet. Could you still do anything? Aim, shoot, change weapons? If it wasn't actually frozen, then trying to move wouldve made you fall.
-- overabundance causes confusion of time versus necessity.hurry, only 6 seconds to go.repeat as necessary. |
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December 18, 2006
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