Join for FREE | Take the Tour Lost Password?
Shop deviantART for the
holidays and save BIG!
Click here! :holly:
[x]

deviantART

:omfg:
 
©2006-2009 =psykopath
:iconpsykopath:

Artist's Comments

Whats new in this version
Uzi
Sniper
Shotgun
Railgun
Dynamite
Girders
Laser sight
Falling picks up speed instead of being constantly the same
A few weapon graphic changes (thanks to ~Supa-Monky)

What will (hopefully) be in the next version
Grappling hook (this is NOT a ninja rope)
Air strike
Some cheap AI
Damage
Change (fix) the grenade bounciness
User options for grenade bounciness and timing
(Possibly) Weapon customisation

Controls
Left/right = move
Up/down = aim
Space = fire (hold to charge most weapons)
Control = weapon menu
Click = select weapon

Weapon notes
--To use the girder select it, fire once to activate, use the arrow keys to position the aimer, fire again to set a point. Set 5 points and the girder will appear.
--When you fire the dynamite your weapon will automatically change to Jump so you can get away.

Notes
Please point out any bugs. I already know of one where u can walk through the near tip of mountains that have been shot through.
If you want to :+fav: this, feel free to do so, but I would much prefer those :+fav:s on the final version.

IMPORTANT: READ BEFORE COMMENTING
Okay, people have been noticing that you can blow the ground up below you and not fall. This is because I haven't made explosions affect the player yet. Obviously if you blew the ground up then you would be hit by an explosion and propelled away. This will be in the next version.

Critiques


Thank you for your Critique

You are not logged in.

Comments


love 0 0 joy 1 1 wow 0 0 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:iconmcjohnalds:
It froze on one of the hills I tried to blow up. Does that mean I hit myself and died?

--
"If you don't live life on the edge then you're taking up too much space!"
plz check out my :gallery:
:iconthankyoucomeagain:
Cool!

--
Mufasa should be in Super Smash Brothers: Brawl. He'd have moves like Roar, Pounce, and Almost Make It Up the Ledge, But Then Scar Comes and Kills You.
:iconpsykopath:
No you cant get hurt yet, so that shouldnt have happened? Can you tell me about. What weapon? Where did you hit the hill (from the side, from the top, etc)? Anything else you might think is important.

--
overabundance causes confusion of time versus necessity.hurry, only 6 seconds to go.repeat as necessary.
:iconrobowurmz:
Uuuh, you can shoot away the ground beneath you, and you don't fall until you press left or right.

--
______________________________ ____________
___________(^")>_"Gasp! He went THAT way!"___
Worms. Why draw them? They are easy to draw.
Intresting to draw.
They blow eachother to pieces.
Isn't that enough?
:iconrobowurmz:
Oh yeah, the mine doesn't work. But I do like the railgun. Worms was severely lacking in that kind of weapon.

--
______________________________ ____________
___________(^")>_"Gasp! He went THAT way!"___
Worms. Why draw them? They are easy to draw.
Intresting to draw.
They blow eachother to pieces.
Isn't that enough?
:iconshaddownet:
I fell to my death... or did I?
:iconmcjohnalds:
I was using a grenade right up against the top left side of the hill. When I took a chunk out of it, a bit of the floor disappeared below the character and that's when it froze up. It was just hovering in the air afterwards.

--
"If you don't live life on the edge then you're taking up too much space!"
plz check out my :gallery:
:iconpsykopath:
You mean your character was just floating? Thats because I haven't made the explosions affect the player yet. Could you still do anything? Aim, shoot, change weapons? If it wasn't actually frozen, then trying to move wouldve made you fall.

--
overabundance causes confusion of time versus necessity.hurry, only 6 seconds to go.repeat as necessary.
:iconpsykopath:
Explosions dont affect you, yet

--
overabundance causes confusion of time versus necessity.hurry, only 6 seconds to go.repeat as necessary.
:iconpsykopath:
The mine is the only weapon that doenst do anything, because it is a proximity mine, and the computer doesnt move, so I havent bothered making it yet.

--
overabundance causes confusion of time versus necessity.hurry, only 6 seconds to go.repeat as necessary.

Details

December 18, 2006
18.8 KB
34.7 KB
100×100

Statistics

52
18 [who?]
2,687 (0 today)
44 (0 today)

Share

Link
Embed
Thumb

Site Map