ShopDreamUp AI ArtDreamUp
Deviation Actions
Suggested Deviants
Suggested Collections
You Might Like…
Description
EDITL I've edited the swf so now pressing any key should swap the filter between blur, highlight, and fade. I havent added this script into the description.
Was helping ~awesty with this, so here it is for everybody.Its not fancy, and cheaply commented, but hopefully someone can learn something from it.
//START COPYING HERE
//Import to let you use the classes
import flash.display.*
import flash.filters.*
import flash.geom.*
//Create and show the bitmap
var bmp:BitmapData = new BitmapData(550, 400, true, 0xFF000000)
var bmpholder:MovieClip = createEmptyMovieClip("bmpholder", 1)
bmpholder.attachBitmap(bmp, 1)
//Convolution Filter is kind of like blur
//The numbers 3 are the dimensions of the matrix, then there is
//a matrix with 9 bits. See the matrix has 9 bits, and the dimentsions are 3 by 3.
//Im not quite sure how to make other numbers work, but this basic
//setup works really well.
//The last number (9) is the divisior. if it is the same as ur matrix
//length then u get a blur effect. Lower number make it get brighter
//and higher number make it fade out
//So, 8.9 makes it get brighter, 9 is blur, and 9.2 is fade
var convo:ConvolutionFilter = new ConvolutionFilter(3, 3, [1,1,1,1,1,1,1,1,1], 8.9)
//Now makew the holder and two squares
var clipholder:MovieClip = createEmptyMovieClip("clipholder", 2)
var square:MovieClip = clipholder.createEmptyMovieClip("square", 1)
//draw the square
square.beginFill(0xFF0000, 50)
square.moveTo(-12, -12)
square.lineTo(12, -12)
square.lineTo(12, 12)
square.lineTo(-12, 12)
square.endFill()
square.xv = 4
square.yv = 2
square.onEnterFrame = function() {
this._x += this.xv
this._y += this.yv
if (this._x>550 || this._x<0) {
this.xv *= -1
}
if (this._y>400 || this._y<0) {
this.yv *= -1
}
bmp.draw(clipholder)
//this next line applies the filter.
bmp.applyFilter(bmp, bmp.rectangle, new Point(0,0), convo)
}
var square2:MovieClip = clipholder.createEmptyMovieClip("square2", 2)
//draw the square
square2._x = 500
square2.beginFill(0x0066DD, 50)
square2.moveTo(-12, -12)
square2.lineTo(12, -12)
square2.lineTo(12, 12)
square2.lineTo(-12, 12)
square2.endFill()
square2.xv = -4
square2.yv = 2
square2.onEnterFrame = function() {
this._x += this.xv
this._y += this.yv
//Bounce off the edges
if (this._x>550 || this._x<0) {
this.xv *= -1
}
if (this._y>400 || this._y<0) {
this.yv *= -1
}
bmp.draw(clipholder)
//this next line applies the filter.
bmp.applyFilter(bmp, bmp.rectangle, new Point(0,0), convo)
}
//What is happening here actually isnt good.
//See how the onEnterFrame for both squares is applying the filter,
//this means the filter is applied twice. A better way to di it is just make the
//last object drawn call the filter.
//STOP COPYING NOW
That all works prefectly fine, if it doesnt then youve done something wrong. Note: The bitmapData class is only for Flash 8 and up.
Was helping ~awesty with this, so here it is for everybody.Its not fancy, and cheaply commented, but hopefully someone can learn something from it.
//START COPYING HERE
//Import to let you use the classes
import flash.display.*
import flash.filters.*
import flash.geom.*
//Create and show the bitmap
var bmp:BitmapData = new BitmapData(550, 400, true, 0xFF000000)
var bmpholder:MovieClip = createEmptyMovieClip("bmpholder", 1)
bmpholder.attachBitmap(bmp, 1)
//Convolution Filter is kind of like blur
//The numbers 3 are the dimensions of the matrix, then there is
//a matrix with 9 bits. See the matrix has 9 bits, and the dimentsions are 3 by 3.
//Im not quite sure how to make other numbers work, but this basic
//setup works really well.
//The last number (9) is the divisior. if it is the same as ur matrix
//length then u get a blur effect. Lower number make it get brighter
//and higher number make it fade out
//So, 8.9 makes it get brighter, 9 is blur, and 9.2 is fade
var convo:ConvolutionFilter = new ConvolutionFilter(3, 3, [1,1,1,1,1,1,1,1,1], 8.9)
//Now makew the holder and two squares
var clipholder:MovieClip = createEmptyMovieClip("clipholder", 2)
var square:MovieClip = clipholder.createEmptyMovieClip("square", 1)
//draw the square
square.beginFill(0xFF0000, 50)
square.moveTo(-12, -12)
square.lineTo(12, -12)
square.lineTo(12, 12)
square.lineTo(-12, 12)
square.endFill()
square.xv = 4
square.yv = 2
square.onEnterFrame = function() {
this._x += this.xv
this._y += this.yv
if (this._x>550 || this._x<0) {
this.xv *= -1
}
if (this._y>400 || this._y<0) {
this.yv *= -1
}
bmp.draw(clipholder)
//this next line applies the filter.
bmp.applyFilter(bmp, bmp.rectangle, new Point(0,0), convo)
}
var square2:MovieClip = clipholder.createEmptyMovieClip("square2", 2)
//draw the square
square2._x = 500
square2.beginFill(0x0066DD, 50)
square2.moveTo(-12, -12)
square2.lineTo(12, -12)
square2.lineTo(12, 12)
square2.lineTo(-12, 12)
square2.endFill()
square2.xv = -4
square2.yv = 2
square2.onEnterFrame = function() {
this._x += this.xv
this._y += this.yv
//Bounce off the edges
if (this._x>550 || this._x<0) {
this.xv *= -1
}
if (this._y>400 || this._y<0) {
this.yv *= -1
}
bmp.draw(clipholder)
//this next line applies the filter.
bmp.applyFilter(bmp, bmp.rectangle, new Point(0,0), convo)
}
//What is happening here actually isnt good.
//See how the onEnterFrame for both squares is applying the filter,
//this means the filter is applied twice. A better way to di it is just make the
//last object drawn call the filter.
//STOP COPYING NOW
That all works prefectly fine, if it doesnt then youve done something wrong. Note: The bitmapData class is only for Flash 8 and up.
Image size
550x400px 775 B
Comments15
Join the community to add your comment. Already a deviant? Log In
fantastic and nice hehe