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Submitted on
February 16, 2008
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1,142
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13 (who?)
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31
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Download and run in standalone player for speed increase (Flash 9)

Suggested viewing:45 169 163 99 73 182
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:iconshnitzelkiller:
ShnitzelKiller Featured By Owner May 17, 2009
Hmm, so I wasn't the first to make this. How come this didn't come up from my search? Oh well, nice job anyway. I like the scrolling, but maybe some zoom as it gets wider or something.
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:iconpsykopath:
psykopath Featured By Owner May 17, 2009
Did you search 'cellular automata'? [link]

There's plenty :p
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:iconshnitzelkiller:
ShnitzelKiller Featured By Owner May 18, 2009
Ours look quite similar, next to each other. Except inverted (we both chose serpinski triangles as an example :P)
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:iconkinzo:
KinZo Featured By Owner Jul 6, 2008  Hobbyist General Artist
77 blinded me. Awesome little tool here.
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:iconpsykopath:
psykopath Featured By Owner Jul 6, 2008
Thanks, I'm playing deVidR and it's really distracting :)
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:iconjavamocha:
javamocha Featured By Owner Jun 5, 2008
57
105
30 is mentioned in the book [link] because of its unpredictability
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:iconjavamocha:
javamocha Featured By Owner Jun 5, 2008
another thing to try is random initial conditions
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:iconpsykopath:
psykopath Featured By Owner Jun 8, 2008
I did some some playing around with that but didn't include it in this because I wanted the results to just be the same as what can be seen on the link in the description. Also toyed with 2 dimensional ones, and CA with more than two states.

Thanks for all the comments and :+fav:s, and the watch, I've added you as well.
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:iconjavamocha:
javamocha Featured By Owner Jun 8, 2008
I have a pretty cool program for 2D that i made in Visual Basic
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:iconpsykopath:
psykopath Featured By Owner Jun 8, 2008
Eww VB :p
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:iconjavamocha:
javamocha Featured By Owner Jun 5, 2008
have you read "A New Kind Of Science"?

[link]
and i should post the program that makes these [link]

really cool way of doing this
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:iconjavamocha:
javamocha Featured By Owner Jun 5, 2008
the second like was made by a 2 dimensional version of these
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:iconshinypinkrobots:
ShinyPinkRobots Featured By Owner May 10, 2008
the one in the preview is 666, :+fav:
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:iconpsykopath:
psykopath Featured By Owner May 11, 2008
I actually never realised that :hmm:
Thanks for the :+fav:
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:iconshinypinkrobots:
ShinyPinkRobots Featured By Owner May 12, 2008
No Problem
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:iconthecheesegrater:
theCheeseGrater Featured By Owner Apr 16, 2008  Hobbyist Digital Artist
Awesome :)
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:iconpsykopath:
psykopath Featured By Owner Apr 16, 2008
Thanks
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:iconasal86:
ASAL86 Featured By Owner Feb 18, 2008
Really neat!
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:iconawesty:
awesty Featured By Owner Feb 16, 2008
Cool. I like 163.
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:iconawesty:
awesty Featured By Owner Feb 16, 2008
99 and 73 look cool as well.
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:iconwonderwhy-er:
wonderwhy-ER Featured By Owner Feb 16, 2008
Hmm... More like algorithmical fractals no? :) Celluar automatas worj continusly... At least as far as I know :)
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:iconpsykopath:
psykopath Featured By Owner Feb 16, 2008
Not sure what you mean by 'work continuously'?

And I'm going to add the rules people like.
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:iconwonderwhy-er:
wonderwhy-ER Featured By Owner Feb 17, 2008
Well in your automata only last line works and builds next line based on previos one. And in real ones each pixel on each frame changes depending on it's own state and neighbours state.
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:iconpsykopath:
psykopath Featured By Owner Feb 17, 2008
That is two dimensional cellular automata, best known for the Game of Life. This is one-dimension, going down. Two dimensions goes along both axis, so all cells need to be changed. That is what I'm implementing right now, then I'll try to make a 3 dimension interface for it.
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:iconwonderwhy-er:
wonderwhy-ER Featured By Owner Feb 17, 2008
3-Demensional? Like isometric?
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:iconpsykopath:
psykopath Featured By Owner Feb 17, 2008
I'm not sure what the view will be, either isometric or completely rotateable 3d, but the CA will be in 3 dimensions, so cells are change based on their number in all 3 axises.
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:iconwonderwhy-er:
wonderwhy-ER Featured By Owner Feb 17, 2008
Interesting idea :) Hmm may be i should try isometric variant. Should look interesting :) I hope you don't mind :)
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:iconpsykopath:
psykopath Featured By Owner Feb 17, 2008
Go for it :)
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:iconwonderwhy-er:
wonderwhy-ER Featured By Owner Feb 16, 2008
Heh 45 looks interesting :) Also 169 is interesting too :) May be you should add some interesting numbers to your comment.
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:icongillianivy:
GillianIvy Featured By Owner Feb 16, 2008  Hobbyist General Artist
neat.
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